![]() ![]() Also removed Desmond voice (“that was a dollar!”) Simplified the registers puzzle, there are now only 4 prices and the requirements have lowered.After attacking The Watcher will leave you alone slightly faster now, roughly 9 seconds instead of 10.Lowered The Watcher’s FOV to 60 from 75, and look distance to 27 from 32.Increased the size of the East Wing and West Wing keys (the keys collected from the big mirrors) as well as increased the highlight distance and made it appear through objects.After collecting the fuse, the small shelf hiding half the fuse box is gone, and the fusebox highlight radius is much larger.Dollhouse slots now show highlights even when the house itself blocks them.The Mirror Shard zoom tutorial will now stay until the player zooms in with it, or reach the East Wing.Added note hint next to the safe hinting about seeing pills in the Mirror Shard.Added note hint about the zooming mechanic with the Mirror Shard.Fixed some areas where the player can get stuck on the terrain. ![]() Fixed player equipping his weapons back too early while the screen fades to white.Changed the way tapes are segmented to make more sense.Pistol aiming down sight tutorial will now stay until the player zoom in with it, or leaves the basement.As long as The Watcher song is not playing, it is now easier to trigger Tonia’s outro scene.Instead, it can be activated from the shelf, and can be stopped and replayed. The Watcher song no longer automatically plays when returning to the hub after Chapter 1.Disabled respawning food in Hub during the demo.Added additional washing machine to make the pistol washing machine appear in the middle.It is now possible to see the pistol grip from behind the washing machine but not collect it.Player physics in hub elevator is better, and jumping is possible.The broken elevator fuse box now sparks every few seconds until players takes out the broken fuse, encouraging players to look up.Crouching out of the elevator shaft should be easier.Many level design improvements and fixes to The Hub and Chapter 1.Lowed enemy inkblots FOV to 90 to 75 to allow for better sneak opportunities.When collecting the final pill in an area, objective will no longer show “1 pill left”.Due to changes in save format, older demo save files will reset.Fixed culling issues popping objects in and out of existence close to the ceiling.Reduced white screen fade in tape transition areas.Improved player controls, should feel responsive and smooth.General engine stability and bug fixes, fewer noticeable hiccups.Added native controller support for PS4, XB1 and Switch controllers.We also fixed some controller selection issues in menus. Better controller support: PS4, XB1, and Switch controllers are now supported and do not require you to enable the Steam Controller features anymore.In case you’re still facing issues, please let us know. We’ve identified the most common crash issue some players were having and confirmed a fix in this new build. Most common crashes resolved: If you’ve been crashing on the ISM demo, it’s very likely to be resolved in this new update.So, we’ve increased the player height, improved jump momentum for better platforming, improved phrasing in notes & hints, and balanced puzzles and enemies to name just a few of the fixes! Many small bug/quality-of-life fixes: Over the past few weeks we’ve read your feedback forms, forum discussions, and Discord chats."Today, we're happy to share a new version of the demo with a number of updates based on that community feedback." "Our dev partners at We Create Stuff are really going above and beyond to listen to players and provide the community with the amazing experience they're hoping for," said Shane Bierwith, EVP of global marketing at Modus. Traverse a series of unsettling memories as you journey within the inner workings of the one place you can't seem to escape: your own mind.Ī PC demo for In Sound Mind is available now on Steam. and a cat named Tonia.įrom the creators of the cult classic Nightmare House 2 comes In Sound Mind, a witty first-person psychological horror with frenetic puzzles and unique boss fights. In your search for answers, bizarre visions emerge and introduce a host of imposing horrors. As you awake in the corridors of an inexplicable building, you find the environment takes on a life of its own and leads you to discover a series of victims, all exposed to the same experimental chemical. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |